Welcome to the E-Course: Rust Language
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Introduction to Rust Programming +
- Introduction to Rust Programming
- 1.1 What is Rust?
- 1.2 Why Learn Rust?
- 1.3 Key Features of Rust
- 1.4 Setting Up Your Rust Environment
- 1.5 Your First Rust Program
- 1.6 Understanding Rust Syntax
- 1.7 Resources for Learning Rust
- 1.8 Conclusion
Setting Up Your Rust Environment +
- Chapter 2: Setting Up Your Rust Environment
- 1. Installing Rust
- 2. Setting Up an IDE
- 3. Understanding Cargo
- 4. Compiling Your First Rust Program
- 5. Conclusion
- 1.1 Using rustup
- 2.1 Recommended IDEs
- 2.2 Installing Extensions
- 3.1 Getting Started with Cargo
- 3.2 Project Structure
- 3.3 Building and Running Your Project
- 4.1 Writing Your First Program
- 4.2 Compiling and Running
Understanding Rust's Syntax and Basic Concepts +
- Chapter 3: Understanding Rust's Syntax and Basic Concepts
- 3.1 Basic Syntax of Rust
- 3.2 Variables and Data Types
- 3.3 Control Flow in Rust
- 3.4 Functions in Rust
- 3.5 Error Handling
- 3.6 Ownership and Borrowing
- 3.7 Structs and Enums
- 3.8 Conclusion
- 3.2.1 Variables
- 3.2.2 Data Types
- 3.3.1 Conditional Statements
- 3.3.2 Loops
- 3.5.1 The Result Type
- 3.7.1 Structs
- 3.7.2 Enums
Ownership and Borrowing: Rust's Unique Memory Model +
- Chapter 4: Ownership and Borrowing: Rust's Unique Memory Model
- Introduction to Rust's Memory Model
- Understanding Ownership
- Moving and Copying
- Borrowing: Temporary Access to Data
- Rules of Borrowing
- Understanding Lifetimes
- Common Ownership and Borrowing Patterns
- Conclusion
- Further Reading and Resources
- Key Rules of Ownership
- Examples of Moving vs. Copying
- Immutable Borrowing
- Mutable Borrowing
- Basic Lifetime Syntax
- Example: Working with Structs
Structs and Enums: Building Custom Data Types +
- Chapter 5: Structs and Enums - Building Custom Data Types
- 5.1 Understanding Structs
- 5.2 Defining a Struct
- 5.3 Creating and Using Structs
- 5.4 Advantages of Using Structs
- 5.5 Understanding Enums
- 5.6 Defining an Enum
- 5.7 Using Enums
- 5.8 Advantages of Using Enums
- 5.9 Combining Structs and Enums
- 5.10 Practical Applications
- 5.11 Conclusion
Error Handling in Rust +
- Error Handling in Rust
- Understanding Errors in Rust
- The Result Type
- The Option Type
- Best Practices for Error Handling in Rust
- Conclusion
- Recoverable Errors
- Unrecoverable Errors
- Using the Result Type
- Using the Option Type
Concurrency Basics: Threads and Message Passing +
- Concurrency Basics: Threads and Message Passing
- Introduction to Concurrency
- Understanding Threads
- Thread Synchronization
- Message Passing
- Comparing Threads and Message Passing
- Best Practices for Concurrency
- Conclusion
- Advantages of Using Threads
- Creating Threads
- Mutexes
- Semaphores
- Condition Variables
- Message Passing Mechanisms
Advanced Concurrency: Using Async/Await +
- Chapter 8: Advanced Concurrency: Using Async/Await
- Understanding Asynchronous Programming
- Introduction to Async/Await
- Defining Async Functions
- Using the Await Keyword
- Error Handling in Async/Await
- Chaining Async Functions
- Concurrency with Async/Await
- Best Practices for Using Async/Await
- Common Pitfalls to Avoid
- Conclusion
Working with Collections and Iterators +
- Working with Collections and Iterators
- What Are Collections?
- Common Collection Types
- Understanding Iterators
- How to Use Iterators
- Iterators in Different Languages
- Best Practices for Working with Collections and Iterators
- Conclusion
- 1. Arrays
- 2. Lists
- 3. Sets
- 4. Maps
- Why Use Iterators?
- 1. Java
- 2. Python
- 3. JavaScript
Testing and Debugging in Rust +
- Chapter 10: Testing and Debugging in Rust
- 10.1 Understanding Testing in Rust
- 10.2 Types of Tests in Rust
- 10.3 Writing Unit Tests
- 10.4 Running Tests
- 10.5 Integration Tests
- 10.6 Testing for Panic Conditions
- 10.7 Documentation Tests
- 10.8 Debugging in Rust
- 10.9 Using the Rust Debugger
- 10.10 Debugging with println!
- 10.11 Error Handling in Rust
- 10.12 Common Debugging Strategies
- 10.13 Conclusion
Building Real-World Applications: A Practical Project +
- Chapter 11: Building Real-World Applications: A Practical Project
- Objectives of the Project
- Project Overview
- Setting Up the Development Environment
- Designing the User Interface
- Building the Back-End
- Connecting the Front-End and Back-End
- Testing the Application
- Deployment
- Conclusion
The Rust Ecosystem: Libraries, Tools, and Community +
- The Rust Ecosystem: Libraries, Tools, and Community
- 1. Introduction to the Rust Ecosystem
- 2. Libraries in Rust
- 3. Tools in the Rust Ecosystem
- 4. Community Support and Resources
- 5. Getting Involved in the Rust Community
- 6. Conclusion
- 2.1 The Cargo Package Manager
- 2.2 Popular Libraries
- 3.1 Rust's Compiler (rustc)
- 3.2 Clippy
- 3.3 Rustfmt
- 3.4 Cargo Tools
- 4.1 The Rust Programming Language Book
- 4.2 Online Forums and Discussion Groups
- 4.3 Conferences and Meetups
- 5.1 Contributing to Libraries and Tools
- 5.2 Participating in Community Events
- 5.3 Mentoring and Helping Newcomers
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